Rogue
Assassination
Rank 0/3
Next rank:Increases the duration of your Gouge ability by 0.5 second.
Next rank:Increases the duration of your Gouge ability by 1 second.
Next rank:Increases the duration of your Gouge ability by 1.5 seconds.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Remorseless AttacksRank 0/2
Next rank:After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 seconds.
Next rank:After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 seconds.
İnceleniyor: oyunla henüz karşılaştırılmadı.
MaliceRank 0/5
Next rank:Increases your critical strike chance with all attacks and Poisons by 1%.
Next rank:Increases your critical strike chance with all attacks and Poisons by 2%.
Next rank:Increases your critical strike chance with all attacks and Poisons by 3%.
Next rank:Increases your critical strike chance with all attacks and Poisons by 4%.
Next rank:Increases your critical strike chance with all attacks and Poisons by 5%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
RuthlessnessRank 0/3
Requires 5 points in Assassination Talents
Next rank:Gives your finishing moves a 20% chance to add a Combo Point to your target.
Next rank:Gives your finishing moves a 40% chance to add a Combo Point to your target.
Next rank:Gives your finishing moves a 60% chance to add a Combo Point to your target.
İnceleniyor: oyunla henüz karşılaştırılmadı.
MurderRank 0/2
Requires 5 points in Assassination Talents
Next rank:Increases all damage dealt by 2% against Humanoid and Giant targets.
Next rank:Increases all damage dealt by 4% against Humanoid and Giant targets.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved Slice and DiceRank 0/3
Requires 5 points in Assassination Talents
Next rank:Increases the duration of your Slice and Dice ability by 15%.
Next rank:Increases the duration of your Slice and Dice ability by 30%.
Next rank:Increases the duration of your Slice and Dice ability by 45%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Relentless StrikesRank 0/1
Requires 10 points in Assassination Talents
Next rank:Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved Expose ArmorRank 0/2
Requires 10 points in Assassination Talents
Next rank:Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Next rank:Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
İnceleniyor: oyunla henüz karşılaştırılmadı.
LethalityRank 0/5
Requires 10 points in Assassination Talents
Requires 5 points in Malice
Next rank:Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Next rank:Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.
Next rank:Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.
Next rank:Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.
Next rank:Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Vile PoisonsRank 0/5
Requires 15 points in Assassination Talents
Next rank:Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Next rank:Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Next rank:Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Next rank:Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Next rank:Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Cold BloodRank 0/1
Requires 15 points in Assassination Talents
Next rank:When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved PoisonsRank 0/5
Requires 15 points in Assassination Talents
Next rank:Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Next rank:Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Next rank:Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Next rank:Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Next rank:Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
İnceleniyor: oyunla henüz karşılaştırılmadı.
VigorRank 0/2
Requires 20 points in Assassination Talents
Next rank:Increases your maximum Energy by 5.
Next rank:Increases your maximum Energy by 10.
İnceleniyor: oyunla henüz karşılaştırılmadı.
MutilateRank 0/1
Requires 20 points in Assassination Talents
Next rank:Instantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved Kidney ShotRank 0/2
Requires 20 points in Assassination Talents
Next rank:Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Next rank:Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Seal FateRank 0/5
Requires 25 points in Assassination Talents
Next rank:Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Next rank:Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.
Next rank:Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.
Next rank:Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.
Next rank:Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
İnceleniyor: oyunla henüz karşılaştırılmadı.
VenomRank 0/1
Requires 30 points in Assassination Talents
Requires 1 point in Mutilate
Next rank:Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
İnceleniyor: oyunla henüz karşılaştırılmadı.
Combat
Rank 0/3
Next rank:Increases the damage done by your Eviscerate ability by 7%.
Next rank:Increases the damage done by your Eviscerate ability by 13%.
Next rank:Increases the damage done by your Eviscerate ability by 20%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved Sinister StrikeRank 0/2
Next rank:Reduces the Energy cost of your Sinister Strike ability by 3.
Next rank:Reduces the Energy cost of your Sinister Strike ability by 5.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Lightning ReflexesRank 0/5
Next rank:Increases your Dodge chance by 1%.
Next rank:Increases your Dodge chance by 2%.
Next rank:Increases your Dodge chance by 3%.
Next rank:Increases your Dodge chance by 4%.
Next rank:Increases your Dodge chance by 5%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Puncturing WoundsRank 0/3
Requires 5 points in Combat Talents
Next rank:Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Next rank:Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Next rank:Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
İnceleniyor: oyunla henüz karşılaştırılmadı.
DeflectionRank 0/3
Requires 5 points in Combat Talents
Next rank:Increases your Parry chance by 2%.
Next rank:Increases your Parry chance by 4%.
Next rank:Increases your Parry chance by 6%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
PrecisionRank 0/3
Requires 5 points in Combat Talents
Next rank:Improves your chance to hit by 1%.
Next rank:Improves your chance to hit by 2%.
Next rank:Improves your chance to hit by 3%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
EnduranceRank 0/2
Requires 10 points in Combat Talents
Next rank:Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Next rank:Reduces the cooldown of your Sprint and Evasion abilities by 60%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
RiposteRank 0/1
Requires 10 points in Combat Talents
Requires 3 points in Deflection
Next rank:A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for unknown duration.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved SprintRank 0/2
Requires 10 points in Combat Talents
Next rank:Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Next rank:Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved KickRank 0/2
Requires 15 points in Combat Talents
Next rank:Gives your Kick ability a 50% chance to Silence the target for 2 seconds.
Next rank:Gives your Kick ability a 100% chance to Silence the target for 2 seconds.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Flawless ExecutionRank 0/1
Requires 15 points in Combat Talents
Next rank:Reduces the Energy cost of your Eviscerate ability by 10.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Dual Wield SpecializationRank 0/5
Requires 15 points in Combat Talents
Requires 3 points in Precision
Next rank:Increases the damage done by your off-hand weapon by 5%.
Next rank:Increases the damage done by your off-hand weapon by 10%.
Next rank:Increases the damage done by your off-hand weapon by 15%.
Next rank:Increases the damage done by your off-hand weapon by 20%.
Next rank:Increases the damage done by your off-hand weapon by 25%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Blade FlurryRank 0/1
Requires 20 points in Combat Talents
Next rank:Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 seconds.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Hack and SlashRank 0/5
Requires 20 points in Combat Talents
Next rank:Gives your melee weapon attacks a benefit depending on the weapon. <b style="color:white;">Axe/Sword:</b> Your successful melee attacks have a 1% chance to trigger an extra attack on the target. <b style="color:white;">Dagger/Fist:</b> Increases your critical strike chance by 1%. <b style="color:white;">Mace:</b> Your attacks ignore 3% of your target's armor.
Next rank:Gives your melee weapon attacks a benefit depending on the weapon. <b style="color:white;">Axe/Sword:</b> Your successful melee attacks have a 2% chance to trigger an extra attack on the target. <b style="color:white;">Dagger/Fist:</b> Increases your critical strike chance by 2%. <b style="color:white;">Mace:</b> Your attacks ignore 6% of your target's armor.
Next rank:Gives your melee weapon attacks a benefit depending on the weapon. <b style="color:white;">Axe/Sword:</b> Your successful melee attacks have a 3% chance to trigger an extra attack on the target. <b style="color:white;">Dagger/Fist:</b> Increases your critical strike chance by 3%. <b style="color:white;">Mace:</b> Your attacks ignore 9% of your target's armor.
Next rank:Gives your melee weapon attacks a benefit depending on the weapon. <b style="color:white;">Axe/Sword:</b> Your successful melee attacks have a 4% chance to trigger an extra attack on the target. <b style="color:white;">Dagger/Fist:</b> Increases your critical strike chance by 4%. <b style="color:white;">Mace:</b> Your attacks ignore 12% of your target's armor.
Next rank:Gives your melee weapon attacks a benefit depending on the weapon. <b style="color:white;">Axe/Sword:</b> Your successful melee attacks have a 5% chance to trigger an extra attack on the target. <b style="color:white;">Dagger/Fist:</b> Increases your critical strike chance by 5%. <b style="color:white;">Mace:</b> Your attacks ignore 15% of your target's armor.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Weapon ExpertiseRank 0/2
Requires 25 points in Combat Talents
Requires 1 point in Blade Flurry
Next rank:Reduces the chance for your attacks to be Dodged or Parried by 1%.
Next rank:Reduces the chance for your attacks to be Dodged or Parried by 2%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
AggressionRank 0/3
Requires 25 points in Combat Talents
Next rank:Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Next rank:Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
Next rank:Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Adrenaline RushRank 0/1
Requires 30 points in Combat Talents
Next rank:Increases your Energy regeneration rate by 100% for 15 seconds.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Subtlety
Rank 0/5
Next rank:Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 seconds.
Next rank:Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 seconds.
Next rank:Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 seconds.
Next rank:Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 seconds.
Next rank:Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 seconds.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Master of DeceptionRank 0/3
Next rank:Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Next rank:Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Next rank:Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
İnceleniyor: oyunla henüz karşılaştırılmadı.
OpportunityRank 0/2
Next rank:Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Next rank:Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
SetupRank 0/3
Requires 5 points in Subtlety Talents
Next rank:Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Next rank:Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Next rank:Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
İnceleniyor: oyunla henüz karşılaştırılmadı.
ElusivenessRank 0/2
Requires 5 points in Subtlety Talents
Next rank:Reduces the cooldown of your Vanish and Blind abilities by 45 seconds.
Next rank:Reduces the cooldown of your Vanish and Blind abilities by 90 seconds.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Dirty TricksRank 0/2
Requires 5 points in Subtlety Talents
Next rank:Reduces the Energy cost of your Sap and Blind abilities by 25%.
Next rank:Reduces the Energy cost of your Sap and Blind abilities by 50%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved AmbushRank 0/3
Requires 5 points in Subtlety Talents
Next rank:Increases the critical strike chance of your Ambush ability by 15%.
Next rank:Increases the critical strike chance of your Ambush ability by 30%.
Next rank:Increases the critical strike chance of your Ambush ability by 45%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
InitiativeRank 0/3
Requires 10 points in Subtlety Talents
Next rank:Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Next rank:Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Next rank:Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Ghostly StrikeRank 0/1
Requires 10 points in Subtlety Talents
Next rank:A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Improved DistractRank 0/2
Requires 10 points in Subtlety Talents
Next rank:Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Next rank:Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Heightened SensesRank 0/2
Requires 15 points in Subtlety Talents
Next rank:Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Next rank:Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
PremeditationRank 0/1
Requires 15 points in Subtlety Talents
Next rank:Adds 2 Combo Points to your target. You must add to or use those combo points within 20 seconds or the combo points are lost.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Serrated BladesRank 0/3
Requires 15 points in Subtlety Talents
Next rank:Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Next rank:Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Next rank:Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Dirty DeedsRank 0/2
Requires 20 points in Subtlety Talents
Next rank:Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Next rank:Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
İnceleniyor: oyunla henüz karşılaştırılmadı.
PreparationRank 0/1
Requires 20 points in Subtlety Talents
Next rank:When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
İnceleniyor: oyunla henüz karşılaştırılmadı.
HemorrhageRank 0/1
Requires 20 points in Subtlety Talents
Requires 3 points in Serrated Blades
Next rank:An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 seconds. Awards 1 Combo Point.
İnceleniyor: oyunla henüz karşılaştırılmadı.
QuietusRank 0/5
Requires 25 points in Subtlety Talents
Requires 2 points in Dirty Deeds
Next rank:Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Next rank:Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.
Next rank:Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.
Next rank:Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.
Next rank:Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
İnceleniyor: oyunla henüz karşılaştırılmadı.
CutthroatRank 0/5
Requires 25 points in Subtlety Talents
Next rank:Your Backstab has a 3% chance to cause your next Ambush within 10 seconds to not require Stealth.
Next rank:Your Backstab has a 6% chance to cause your next Ambush within 10 seconds to not require Stealth.
Next rank:Your Backstab has a 9% chance to cause your next Ambush within 10 seconds to not require Stealth.
Next rank:Your Backstab has a 12% chance to cause your next Ambush within 10 seconds to not require Stealth.
Next rank:Your Backstab has a 15% chance to cause your next Ambush within 10 seconds to not require Stealth.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Thousand CutsRank 0/1
Requires 30 points in Subtlety Talents
Requires 1 point in Preparation
Next rank:When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 seconds is reduced by 3, stacking up to 5 times.
İnceleniyor: oyunla henüz karşılaştırılmadı.
Yeni Rogue yetenekleri
Bu sınıfta Forever'da yeni veya değişmiş yetenekler.
EnergyComes back 1 point every 0.1 sec, 10 a second: Classic's rate with no tick to wait for. From the Energy tooltip and Blizzard's Class Highlights video (3:41).
MutilateNew talent, Assassination row 5: both weapons at 75% each, 20% more on poisoned targets, 2 combo points. Remorseless Attacks, Lethality, Cold Blood, Puncturing Wounds and Opportunity name it.
VenomNew finisher at the bottom of Assassination. Your poisons do 30% more and apply 10% more often, longer per combo point.
Thousand CutsNew Subtlety capstone. Each Rupture tick takes 3 Energy off your next Hemorrhage or Backstab, stacking to 5.
AxesRogues can use one-handed axes now. The Hack and Slash talent lists Axe/Sword as a weapon group.
Rogue Büyü Kitabı · Level 60
Beta'daki Rogue büyü kitabı, tab tab, rank'leriyle.
Bu büyü için tooltip henüz yok.
Pick Lock5 yd range
5 sec cast
Tools: Thieves' Tools
Allows opening of locked chests and doors.
Shoot Bow8-30 yd range
1 sec cast
Requires Bows
Bu büyü için tooltip henüz yok.
Shoot Crossbow8-30 yd range
1 sec cast
Requires Crossbows
Bu büyü için tooltip henüz yok.
Shoot Gun8-30 yd range
1 sec cast
Requires Guns
Bu büyü için tooltip henüz yok.
Throw8-30 yd range
0.5 sec cast
Requires Thrown
Hurl a thrown weapon at the target.
Dual WieldPassive
Passive
Allows one-hand and off-hand weapons to be equipped in the off-hand.
Armor ProficiencyPassive
Passive
You are proficient in the use of the following armor types: Cloth, Leather.
DodgePassive
Passive
Gives a chance to dodge enemy melee attacks.
ParryPassive
Passive
Gives a chance to parry enemy melee attacks.
LanguagesPassive
Passive
You are fluent in the following languages:
Rank 1
60 EnergyMelee Range
Instant
Requires Stealth
Requires Daggers
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushRank 2
60 EnergyMelee Range
Instant
Requires Stealth
Requires Daggers
Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushRank 3
60 EnergyMelee Range
Instant
Requires Stealth
Requires Daggers
Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushRank 4
60 EnergyMelee Range
Instant
Requires Stealth
Requires Daggers
Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushRank 5
60 EnergyMelee Range
Instant
Requires Stealth
Requires Daggers
Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
AmbushRank 6
60 EnergyMelee Range
Instant
Requires Stealth
Requires Daggers
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Cheap Shot60 EnergyMelee Range
Instant
Requires Stealth
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
Cold BloodInstant3 min cooldown
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
EviscerateRank 1
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
EviscerateRank 2
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
EviscerateRank 3
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
EviscerateRank 4
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
EviscerateRank 5
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
EviscerateRank 6
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
EviscerateRank 7
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
EviscerateRank 8
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
EviscerateRank 9
35 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage
Expose ArmorRank 1
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
Expose ArmorRank 2
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
Expose ArmorRank 3
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1,080 Armor 5 points: 1,350 Armor
Expose ArmorRank 4
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1,080 Armor 4 points: 1,440 Armor 5 points: 1,800 Armor
Expose ArmorRank 5
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor
GarroteRank 1
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteRank 2
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteRank 3
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteRank 4
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteRank 5
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
GarroteRank 6
50 EnergyMelee Range
Instant
Requires Stealth
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Kidney ShotRank 1
25 EnergyMelee Range
1 to 5 Combo Points
Instant20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Kidney ShotRank 2
25 EnergyMelee Range
1 to 5 Combo Points
Instant20 sec cooldown
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
MutilateRank 1
60 EnergyMelee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
MutilateRank 2
60 EnergyMelee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 19 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
MutilateRank 3
60 EnergyMelee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 27 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
MutilateRank 4
60 EnergyMelee Range
Instant
Requires Daggers
Instantly attacks with both weapons for 75% weapon damage plus an additional 38 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
RuptureRank 1
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs
RuptureRank 2
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs
RuptureRank 3
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs
RuptureRank 4
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs
RuptureRank 5
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs
RuptureRank 6
25 EnergyMelee Range
1 to 5 Combo Points
Instant
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
Slice and DiceRank 1
25 Energy
1 to 5 Combo Points
Instant
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Slice and DiceRank 2
25 Energy
1 to 5 Combo Points
Instant
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Venom25 Energy
1 to 5 Combo Points
Instant
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Instant5 min cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
BackstabRank 1
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabRank 2
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabRank 3
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabRank 4
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabRank 5
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabRank 6
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabRank 7
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabRank 8
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
BackstabRank 9
60 EnergyMelee Range
Instant
Requires Daggers
Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Blade Flurry25 Energy
Instant2 min cooldown
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
EvasionInstant5 min cooldown
The rogue's dodge chance will increase by 50% for 15 sec.
FeintRank 1
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
FeintRank 2
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
FeintRank 3
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
FeintRank 4
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
FeintRank 5
20 EnergyMelee Range
Instant10 sec cooldown
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
GougeRank 1
45 EnergyMelee Range
Instant10 sec cooldown
Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
GougeRank 2
45 EnergyMelee Range
Instant10 sec cooldown
Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
GougeRank 3
45 EnergyMelee Range
Instant10 sec cooldown
Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
GougeRank 4
45 EnergyMelee Range
Instant10 sec cooldown
Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
GougeRank 5
45 EnergyMelee Range
Instant10 sec cooldown
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
KickRank 1
25 EnergyMelee Range
Instant10 sec cooldown
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
KickRank 2
25 EnergyMelee Range
Instant10 sec cooldown
A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
KickRank 3
25 EnergyMelee Range
Instant10 sec cooldown
A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
KickRank 4
25 EnergyMelee Range
Instant10 sec cooldown
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Riposte10 EnergyMelee Range
Instant6 sec cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Sinister StrikeRank 1
45 EnergyMelee Range
Instant
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeRank 2
45 EnergyMelee Range
Instant
An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeRank 3
45 EnergyMelee Range
Instant
An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeRank 4
45 EnergyMelee Range
Instant
An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeRank 5
45 EnergyMelee Range
Instant
An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeRank 6
45 EnergyMelee Range
Instant
An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeRank 7
45 EnergyMelee Range
Instant
An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
Sinister StrikeRank 8
45 EnergyMelee Range
Instant
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
SprintRank 1
Instant5 min cooldown
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
SprintRank 2
Instant5 min cooldown
Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
SprintRank 3
Instant5 min cooldown
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
30 Energy10 yd range
Instant5 min cooldown
Reagents: Blinding Powder
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Detect TrapsPassive
Greatly increased chance to detect traps.
Disarm Trap5 yd range
2 sec cast
Tools: Thieves' Tools
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Distract30 Energy30 yd range
Instant30 sec cooldown
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
Ghostly Strike40 EnergyMelee Range
Instant20 sec cooldown
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Hemorrhage35 EnergyMelee Range
Instant
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Pick PocketMelee Range
Instant
Requires Stealth
Pick the target's pocket.
Premeditation20 yd range
Instant2 min cooldown
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
PreparationInstant10 min cooldown
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Safe FallPassive
Reduces damage from falling.
SapRank 1
65 EnergyMelee Range
Instant
Requires Stealth
Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
SapRank 2
65 EnergyMelee Range
Instant
Requires Stealth
Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
SapRank 3
65 EnergyMelee Range
Instant
Requires Stealth
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
StealthRank 1
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
StealthRank 2
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
StealthRank 3
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
StealthRank 4
Instant10 sec cooldown
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
VanishRank 1
Instant5 min cooldown
Reagents: Flash Powder
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
VanishRank 2
Instant5 min cooldown
Reagents: Flash Powder
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
Rank 1
3 sec cast
Reagents: Essence of Pain, Empty Vial
Makes: Crippling Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Crippling PoisonRank 2
3 sec cast
Reagents: Essence of Agony x3, Crystal Vial
Makes: Crippling Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
Instant PoisonRank 1
3 sec cast
Reagents: Dust of Decay, Empty Vial
Makes: Instant Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.
Instant PoisonRank 2
3 sec cast
Reagents: Dust of Decay x3, Leaded Vial
Makes: Instant Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.
Instant PoisonRank 3
3 sec cast
Reagents: Dust of Deterioration, Leaded Vial
Makes: Instant Poison III
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.
Instant PoisonRank 4
3 sec cast
Reagents: Dust of Deterioration x2, Crystal Vial
Makes: Instant Poison IV
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 130 charges.
Instant PoisonRank 5
3 sec cast
Reagents: Dust of Deterioration x3, Crystal Vial
Makes: Instant Poison V
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.
Instant PoisonRank 6
3 sec cast
Reagents: Dust of Deterioration x4, Crystal Vial
Makes: Instant Poison VI
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.
Mind-numbing PoisonRank 1
3 sec cast
Reagents: Dust of Decay, Essence of Pain, Empty Vial
Makes: Mind-numbing Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
Mind-numbing PoisonRank 2
3 sec cast
Reagents: Dust of Decay x4, Essence of Pain x4, Leaded Vial
Makes: Mind-numbing Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
Mind-numbing PoisonRank 3
3 sec cast
Reagents: Dust of Deterioration x2, Essence of Agony x2, Crystal Vial
Makes: Mind-numbing Poison III
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
Deadly PoisonRank 1
3 sec cast
Reagents: Deathweed, Leaded Vial
Makes: Deadly Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
Deadly PoisonRank 2
3 sec cast
Reagents: Deathweed x2, Leaded Vial
Makes: Deadly Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
Deadly PoisonRank 3
3 sec cast
Reagents: Deathweed x3, Crystal Vial
Makes: Deadly Poison III
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
Deadly PoisonRank 4
3 sec cast
Reagents: Deathweed x5, Crystal Vial
Makes: Deadly Poison IV
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
Deadly PoisonRank 5
3 sec cast
Reagents: Deathweed x7, Crystal Vial
Makes: Deadly Poison V
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
Wound PoisonRank 1
3 sec cast
Reagents: Essence of Pain, Deathweed, Leaded Vial
Makes: Wound Poison
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
Wound PoisonRank 2
3 sec cast
Reagents: Essence of Pain, Deathweed x2, Leaded Vial
Makes: Wound Poison II
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
Wound PoisonRank 3
3 sec cast
Reagents: Essence of Agony, Deathweed x2, Crystal Vial
Makes: Wound Poison III
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
Wound PoisonRank 4
3 sec cast
Reagents: Essence of Agony x2, Deathweed x2, Crystal Vial
Makes: Wound Poison IV
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
Blinding Powder3 sec cast
Reagents: Fadeleaf
Makes: 3 Blinding Powder
Create the reagent for the Blind ability.
Racials
Rogue olabilen ırklar. Metinler oyundaki gibi İngilizce.
Horde
Blood FuryInstant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
HardinessDuration of Stun effects on you reduced by 20%.
Axe SpecializationIncreases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Shatter CurseInstant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Underwater BreathingUnderwater breath lasts 300% longer than normal.
Will of the ForsakenInstant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the GraveYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
War Stomp0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
EnduranceTotal Health increased by 5% and chance to hit increased by 1%.
CultivationInstant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 1 hour cooldown, though its tooltip shows none.
PlainsrunningGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
BerserkingInstant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
RegenerationHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Beast SlayingDamage dealt versus Beasts increased by 5%.
Rapid RegenerationChanneled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Walk on AirInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Elemental InsightDamage dealt versus Elementals increased by 5%.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by 1%.
Alliance
Sword SpecializationIncreases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human SpiritSpirit increased by 5%.
PerceptionInstant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to SurviveInstant, 3 min cooldown. Instantly removes all Stun effects.
Find TreasureInstant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
StoneformInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Mace SpecializationIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game HunterDamage dealt versus Beasts increased by 5%.
ShadowmeldInstant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
QuicknessDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp SpiritTransform into a wisp upon death, increasing movement speed by 75%.
Elune's LightInstant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Escape ArtistInstant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive MindMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering SpecializationYour gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Walk on AirInstant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Elemental InsightDamage dealt versus Elementals increased by 5%.
Wind BlessedIncreases your spellcasting, melee, and ranged Haste by 1%.
Legacy Perks
Adventure
High Alert 2 rankIncreases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
Well Rested 5 rankYour rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Talented 5 rankYou gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
Unknown 1 rankTo be added in a future update.
Unknown 1 rankTo be added in a future update.
Thrill of Adventure 5 rankYou gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Field Guide 3 rankReduces your cooldown on adding Camp features by 8%
Frequent Flier 1 rankYou receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Field Medicine 2 rankReduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
Resourcefulness
For Great Honor 5 rankIncreases Honor Points gained by 2%.
Gourmand 3 rankIncreases the duration of beneficial effects from eating food by 33%.
Permanence 2 rankYour class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
Unknown 1 rankTo be added in a future update.
Unknown 1 rankTo be added in a future update.
The Quick and the Dead 2 rankIncreases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Reagent Economy 1 rankYour class abilities no longer require reagents purchaseable from vendors.
Reinforce 5 rankYou take 8% less durability loss when you die.
Diplomat 5 rankIncreases your reputation gains by 2%.
Professions
Master Chef 5 rankYour cooking recipes have a 10% chance to create an extra result.
Working Overtime 5 rankIncreases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
Bartering 2 rankReduces the gold price of items from all vendors by 5%.
Dedicated Study 1 rankIncreases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2 to 4 of a random Elemental Essence.
Bountiful Harvest 5 rankYou discover 20% more Scarce materials from Mining, Herbalism, and Skinning.
Performance Bonus 3 rankYou have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
Unknown 1 rankTo be added in a future update.
Unknown 1 rankTo be added in a future update.
Luremaster 2 rankWhile fishing with a Lure active, you have a 25% chance to catch an extra fish.
Büyü kitabı, racials, yeni yetenekler ve Legacy Perks: talentsforever.com, CC BY 4.0.
