Shadow Priest vampirik bir DPS spec’i: verdiği Shadow hasarına göre müttefiklerini iyileştiriyor. Uzmanlığı Damage over Time, kısaca DoT etkileri.
Holy ve Discipline Priest’ler Light’ın yolunu izlerken Shadow Priest’ler Light’tan yüz çevirmiştir. Karanlık sanatlarla düşmanlarının zihnine saldırır, gerçeklik algılarını çarpıtırlar.
Forever’da Shadow Priest birkaç değişiklik aldı; en önemlisi ’in baseline bir büyü olması. Talent tarafında artık Shadow büyülerinin Mana maliyetini %50 azaltıyor. artık gerçek bir interrupt; tek bir talent puanı istiyor ve ’in arkasına kilitli değil. de ile gerçek bir execute aracına dönüşebiliyor.
Bu rehber Icy Veins’in Shadow Priest rehberinden derlendi ve beta’nın Level 30 sınırına göre hazırlandı. Forever’da sınıfa gelen bütün değişiklikler için Priest sınıf rehberine bak.
Level kasarken
Beta Level 30’la sınırlı olduğu için bu bölüm bu Level aralığına odaklanıyor.
Yeni Mana araçlarına kolay erişimi olmadığından Shadow çok Mana aç bir spec. Yani ya sık sık su içip Mana dolduracak ya da mob’ları sık sık wand’la döveceksin. İşine yarayacak birkaç ipucu:
Level 30’da ’a ulaşmak mümkün, ama çok talent puanı yediği için Discipline tree’ye o kadar derin girmeni önermiyoruz.
- Büyü rank’leri: İki Level’da bir en yakın Priest trainer’ına uğrayıp yeni büyüleri öğrenmeyi unutma. Level 30’dan önce her çift Level’da Mind Blast, Smite, Shadow Word: Pain ya da Power Word: Shield’ın yeni bir rank’i geliyor.
- Action bar’lardaki eski rank’leri değiştir: Mana kullanan sınıflarda action bar’lar yeni rank’lerle kendiliğinden güncellenmiyor. Her yeni rank öğrendiğinde büyüyü spellbook’tan bar’a sürüklemen gerekiyor. Alternatif olarak her büyü için basit bir makro yazabilirsin:
/cast Spell Name(Spell Name yerine büyünün adını yaz). Bu makro her zaman o büyünün öğrendiğin en yüksek rank’ini cast ediyor. - ve hep üzerinde olsun: İki buff büyümüz de hayatta kalma gücünü ciddi şekilde artırıyor. Zorlu düşmanlara bunlardan biri olmadan girmek ölüm fermanı olabilir.
- Wand ve 5 saniye kuralı: En iyi Mana yönetimi ipuçlarından biri mob’ları wand’la dövmek, çünkü talent’lerimiz wand hasarını ciddi şekilde artırıyor. Wand’la hem ciddi hasar veriyor hem de Mana yenilenme penceresini başlatıyorsun.
- Dungeon quest’leri harika: Blizzard Forever’da dungeon mob’larından gelen deneyimi düşürdü ama bunu telafi etmek için quest deneyimini ciddi şekilde artırdı. Bir dungeon için epey quest biriktirdiysen sağlam bir deneyim için o dungeon’a girmenin muhtemelen tam zamanı.
- Wand yükseltmeleri: Level kasarken hasarının %40-50 kadarının wand auto attack’lerinden geldiğini fark edeceksin. Yani her wand DPS yükseltmesi ciddi fark yaratıyor. Yeni bir Priest’e başladığında Enchanting öğrenip bir wand üretebilir, sonra mesleği bırakabilirsin.
En iyi ırk
Alliance oyuncuları için en iyi ırk Night Elf, Horde’da ise Undead.
Night Elf şu an Shadow Priest için en iyi ırk. Bunu Shadow Priest’e güzel bir burst penceresi veren yeni racial’ı ’a borçlu. Orijinal Classic’in aksine Forever’da doğrudan snapshot yok; yani DoT’ların stat’ların değiştikçe anlık olarak güncelleniyor.
Night Elf’in Priest’e özel racial’ları:
- : 15 saniye boyunca ya da 3 kez ıskalanana kadar melee ve ranged saldırıların sana isabet etme ihtimalini %50 azaltıyor.
- : Düşman hedefin başına yıldız parçaları yağdırıp 6 saniye boyunca Arcane hasarı veriyor.
Night Elf racial’ları:
- : 15 saniye boyunca bütün büyülerinin ve saldırılarının kritik vurma şansını %10 artırıyor.
- : Hareket edene kadar gölgelere karışıyorsun. Dövüşte de kullanılabiliyor ve düşmanlar sana saldırmaktan vazgeçiyor, ama o zaman cooldown 2 dakikaya çıkıyor.
- : Dodge şansını %1, hareket hızını %2 artırıyor.
- : Ölüyken hareket hızını %75 artırıyor.
Alliance’ta bir başka aday da sayesinde Gnome. Alliance oyuncuları için hangi ırkın en iyi olduğuna dair son karar, Level 60’ta gear’in ve rotasyonun nasıl göründüğüne bağlı olacak. Sonunda ikisi büyük ihtimalle birbirine çok yakın olacak.
Horde oyuncuları, Undead’deki değişikliklerin ırkı Shadow Priest için çok güçlü yaptığını görecek. ’ın 2 dakikada bir sağladığı hızlı yenilenme, Shadow’un boş bekleme süresini azalttığı için spec’le çok iyi anlaşıyor. de küçük bir pasif DPS artışı sağlıyor.
Meslekler
Forever’da en fazla iki ana meslek ve bütün ikincil meslekleri öğrenebiliyorsun.
Priest’ler geleneksel olarak Tailoring ile kendi kumaş zırhlarını üretmeyi ve Enchanting ile gear’lerini enchant’layıp quest’lerden, dungeon’lardan ya da Tailoring’den artan eşyaları disenchant etmeyi seçer. Bu ikili, Enchanting’in malzemeleri başka mesleklerin yan ürünlerinden değil çoğunlukla sıradan mob drop’larından geldiği için tercih ediliyor.
Consumable istiyorsan potion ve elixir üretmek için Alchemy, malzemesini toplamak için de Herbalism alabilirsin.
Seçimin ne olursa olsun Cooking, Fishing ve First Aid’i de öğrenebilirsin.
Mana yönetimi
Level kasarken Mana gücünü sınırlayan asıl şey olacak; büyüleri art arda basmak onu hızla tüketiyor. Yakın zamanda bir cast bitirmediğin sürece zamanla pasif olarak Mana yeniliyorsun. Buna 5 saniye kuralı deniyor: Forever’da bir cast’i bitirdiğin her seferinde Mana yenilenmen 5 saniyeliğine duruyor.
ve gibi etkiler bu kısıtlamayı kısmen aşmanı sağlıyor. Ama düşük Level’larda muhtemelen Meditation’ın olmayacak, Spirit Tap de grupta tutarsız çalışıyor; bu yüzden Mana’nı yönetmeyi öğrenmek önemli.
Yapabileceğin en faydalı şey cast’lerini olabildiğince bir araya toplamak. Örneğin üç düşmanla dövüşüyorsan ve üçüne de Shadow Word: Pain atmak istiyorsan, üçünü art arda DoT’la, sonra wand’la devam et. Böylece beklemeye ya da cast’leri araya serpiştirmeye göre 5 saniye kuralı daha erken devreye girer.
5 saniye kuralının cast’lere göre işlediğini unutma: bir cast’i iptal etmek ya da kesilmek zamanlayıcıyı sıfırlamıyor.
Shadow’a alıştıkça spec’in akışına ısınacak, sınırlarını ve kaç mob çekip çekemeyeceğini öğreneceksin. Mana kısıtı yüzünden Shadow çok metodik bir spec.
Level 30 talent build’leri
Level kasarken birkaç yol izleyebilirsin. Önce derin Shadow’a gitmeni öneriyoruz, ama Mana’sız kalmaktan nefret ediyorsan önce Discipline tree’ye girip ’ı alabilirsin.
Legacy Challenge’ları tamamlayıp perk’ine 5 puan vererek 5 ek talent puanı açabilirsin. Aşağıdaki iki build’in de bu ek puanlarla 26 puanlık hâli var. Bütün Legacy perk’lerini Priest talent hesaplayıcısında görebilirsin.
Deep Shadow (21 puan)

Discipline
Rank 0/5
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand SpecializationRank 2/2
Increases your damage with Wands by 25%.
Twin DisciplinesRank 0/5
Increases the damage and healing of your instant cast spells by 1%.
Silent ResolveRank 0/3
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy PrecisionRank 0/3
Improves your chance to hit with Holy spells by 6%.
Improved Power Word: ShieldRank 0/3
Increases the damage absorbed by your Power Word: Shield by 7%.
MartyrdomRank 0/2
Gives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental AgilityRank 0/3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Inner FocusRank 0/1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
MeditationRank 0/3
Allows 17% of your Mana regeneration to continue while casting.
Improved Inner FireRank 0/3
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Mental StrengthRank 0/5
Increases your total Intellect by 3%.
Soul WardingRank 0/1
Reduces the cooldown on your Power Word: Shield spell by 4 seconds and reduces its mana cost by 15%.
Improved Mana BurnRank 0/2
Reduces the casting time of your Mana Burn spell by 0.5 second.
PenanceRank 0/1
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 seconds for 2 seconds.
Renewed HopeRank 0/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 second.
Divine AegisRank 0/3
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 seconds.
Power InfusionRank 0/1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 seconds.

Holy
Rank 3/3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved RenewRank 0/3
Increases the amount healed by your Renew spell by 5%.
Holy SpecializationRank 0/5
Increases the critical effect chance of your Holy spells by 1%.
Spell WardingRank 0/5
Reduces all spell damage taken by 2%.
Divine FuryRank 0/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 second.
Holy NovaRank 0/1
Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.
Blessed RecoveryRank 0/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.
InspirationRank 0/3
Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds.
Holy ReachRank 0/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved HealingRank 0/3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Searing LightRank 0/2
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding HealRank 0/1
Heals a friendly target and the caster for 247. Low threat.
Litany of LightRank 0/2
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of RedemptionRank 0/1
Upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual GuidanceRank 0/5
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spiritual HealingRank 0/3
Increases the amount healed by your spells by 3%.
Prayer of MendingRank 0/1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time per caster.

Shadow Magic
Rank 1/5
Improves your chance to hit with Shadow spells by 1%.
BlackoutRank 0/5
Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds.
Spirit TapRank 5/5
Gives you a 100% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Shadow AffinityRank 0/3
Reduces the threat generated by your Shadow spells by 10%.
Improved Shadow Word: PainRank 2/2
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
Shadow ReachRank 2/2
Increases the range of your offensive Shadow spells by 20%.
Improved Mind BlastRank 2/5
Reduces the cooldown of your Mind Blast spell by 1 second.
Improved Psychic ScreamRank 0/2
Reduces the cooldown of your Psychic Scream spell by 2 seconds.
Mind FlayRank 1/1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 seconds and slowing their movement speed by 50%.
Improved Mind FlayRank 2/2
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Improved FadeRank 0/2
Decreases the cooldown of your Fade ability by 3 seconds.
Vampiric EmbraceRank 1/1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 seconds.
Shadow WeavingRank 0/3
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 seconds, stacking up to 5 times.
SilenceRank 0/1
Silences the target, preventing them from casting spells for 5 seconds and interrupting their spellcasts for 3 seconds.
Devouring ContagionRank 0/2
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
Early DemiseRank 0/2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
DarknessRank 0/5
Increases your Shadow damage done by 2%.
ShadowformRank 0/1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Shadow Priest için standart Level kasma build’i. Adım adım:
- Önce büyük DPS artışı için ’ın iki puanını al.
- Sonra ilk Level’larda tek ek Mana yenileme kaynağın olan ’e geç.
- Ek hasar için ardından ’i al.
- Sonra ’a üç puan. Mob’ları sık sık üzerine çekmiyorsan bu puanları başka yere kaydırabilirsin.
- Biraz ek menzil için sırada var.
- ’a ya da ’a bir puan. Build’de bu puan Shadow Focus’ta.
- ve .
- ’e 2 puan.
- Son olarak .
Deep Shadow (26 puan, bütün Legacy talent’lerle)

Discipline
Rank 0/5
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand SpecializationRank 2/2
Increases your damage with Wands by 25%.
Twin DisciplinesRank 0/5
Increases the damage and healing of your instant cast spells by 1%.
Silent ResolveRank 0/3
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy PrecisionRank 0/3
Improves your chance to hit with Holy spells by 6%.
Improved Power Word: ShieldRank 0/3
Increases the damage absorbed by your Power Word: Shield by 7%.
MartyrdomRank 0/2
Gives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental AgilityRank 0/3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Inner FocusRank 0/1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
MeditationRank 0/3
Allows 17% of your Mana regeneration to continue while casting.
Improved Inner FireRank 0/3
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Mental StrengthRank 0/5
Increases your total Intellect by 3%.
Soul WardingRank 0/1
Reduces the cooldown on your Power Word: Shield spell by 4 seconds and reduces its mana cost by 15%.
Improved Mana BurnRank 0/2
Reduces the casting time of your Mana Burn spell by 0.5 second.
PenanceRank 0/1
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 seconds for 2 seconds.
Renewed HopeRank 0/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 second.
Divine AegisRank 0/3
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 seconds.
Power InfusionRank 0/1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 seconds.

Holy
Rank 3/3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved RenewRank 0/3
Increases the amount healed by your Renew spell by 5%.
Holy SpecializationRank 0/5
Increases the critical effect chance of your Holy spells by 1%.
Spell WardingRank 0/5
Reduces all spell damage taken by 2%.
Divine FuryRank 0/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 second.
Holy NovaRank 0/1
Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.
Blessed RecoveryRank 0/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.
InspirationRank 0/3
Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds.
Holy ReachRank 0/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved HealingRank 0/3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Searing LightRank 0/2
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding HealRank 0/1
Heals a friendly target and the caster for 247. Low threat.
Litany of LightRank 0/2
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of RedemptionRank 0/1
Upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual GuidanceRank 0/5
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spiritual HealingRank 0/3
Increases the amount healed by your spells by 3%.
Prayer of MendingRank 0/1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time per caster.

Shadow Magic
Rank 1/5
Improves your chance to hit with Shadow spells by 1%.
BlackoutRank 0/5
Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds.
Spirit TapRank 5/5
Gives you a 100% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Shadow AffinityRank 0/3
Reduces the threat generated by your Shadow spells by 10%.
Improved Shadow Word: PainRank 2/2
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
Shadow ReachRank 2/2
Increases the range of your offensive Shadow spells by 20%.
Improved Mind BlastRank 3/5
Reduces the cooldown of your Mind Blast spell by 1.5 seconds.
Improved Psychic ScreamRank 0/2
Reduces the cooldown of your Psychic Scream spell by 2 seconds.
Mind FlayRank 1/1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 seconds and slowing their movement speed by 50%.
Improved Mind FlayRank 2/2
Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Improved FadeRank 0/2
Decreases the cooldown of your Fade ability by 3 seconds.
Vampiric EmbraceRank 1/1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 seconds.
Shadow WeavingRank 3/3
Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 seconds, stacking up to 5 times.
SilenceRank 0/1
Silences the target, preventing them from casting spells for 5 seconds and interrupting their spellcasts for 3 seconds.
Devouring ContagionRank 1/2
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
Early DemiseRank 0/2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
DarknessRank 0/5
Increases your Shadow damage done by 2%.
ShadowformRank 0/1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Legacy sisteminden ek talent puanı kazandıysan 21 puanlık yolu aynen izle, ardından şunları ekle:
- ’e 3 puan.
- ’e 1 puan.
- ’a 1 puan.
Meditation (21 puan)

Discipline
Rank 0/5
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand SpecializationRank 2/2
Increases your damage with Wands by 25%.
Twin DisciplinesRank 5/5
Increases the damage and healing of your instant cast spells by 5%.
Silent ResolveRank 0/3
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy PrecisionRank 0/3
Improves your chance to hit with Holy spells by 6%.
Improved Power Word: ShieldRank 3/3
Increases the damage absorbed by your Power Word: Shield by 20%.
MartyrdomRank 0/2
Gives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental AgilityRank 0/3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Inner FocusRank 0/1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
MeditationRank 3/3
Allows 50% of your Mana regeneration to continue while casting.
Improved Inner FireRank 0/3
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Mental StrengthRank 0/5
Increases your total Intellect by 3%.
Soul WardingRank 0/1
Reduces the cooldown on your Power Word: Shield spell by 4 seconds and reduces its mana cost by 15%.
Improved Mana BurnRank 0/2
Reduces the casting time of your Mana Burn spell by 0.5 second.
PenanceRank 0/1
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 seconds for 2 seconds.
Renewed HopeRank 0/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 second.
Divine AegisRank 0/3
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 seconds.
Power InfusionRank 0/1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 seconds.

Holy
Rank 3/3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved RenewRank 0/3
Increases the amount healed by your Renew spell by 5%.
Holy SpecializationRank 0/5
Increases the critical effect chance of your Holy spells by 1%.
Spell WardingRank 0/5
Reduces all spell damage taken by 2%.
Divine FuryRank 0/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 second.
Holy NovaRank 0/1
Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.
Blessed RecoveryRank 0/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.
InspirationRank 0/3
Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds.
Holy ReachRank 0/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved HealingRank 0/3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Searing LightRank 0/2
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding HealRank 0/1
Heals a friendly target and the caster for 247. Low threat.
Litany of LightRank 0/2
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of RedemptionRank 0/1
Upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual GuidanceRank 0/5
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spiritual HealingRank 0/3
Increases the amount healed by your spells by 3%.
Prayer of MendingRank 0/1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time per caster.

Shadow Magic
Rank 0/5
Improves your chance to hit with Shadow spells by 1%.
BlackoutRank 0/5
Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds.
Spirit TapRank 5/5
Gives you a 100% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Shadow AffinityRank 0/3
Reduces the threat generated by your Shadow spells by 10%.
Improved Shadow Word: PainRank 0/2
Increases the duration of your Shadow Word: Pain spell by 3 seconds.
Shadow ReachRank 0/2
Increases the range of your offensive Shadow spells by 10%.
Improved Mind BlastRank 0/5
Reduces the cooldown of your Mind Blast spell by 0.5 second.
Improved Psychic ScreamRank 0/2
Reduces the cooldown of your Psychic Scream spell by 2 seconds.
Mind FlayRank 0/1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 seconds and slowing their movement speed by 50%.
Improved Mind FlayRank 0/2
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Improved FadeRank 0/2
Decreases the cooldown of your Fade ability by 3 seconds.
Vampiric EmbraceRank 0/1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 seconds.
Shadow WeavingRank 0/3
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 seconds, stacking up to 5 times.
SilenceRank 0/1
Silences the target, preventing them from casting spells for 5 seconds and interrupting their spellcasts for 3 seconds.
Devouring ContagionRank 0/2
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
Early DemiseRank 0/2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
DarknessRank 0/5
Increases your Shadow damage done by 2%.
ShadowformRank 0/1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Buradaki amaç ’ı açmak için Discipline tree’ye hızla 13 puan yatırmak. Ardından Shadow’a 5, Holy’ye 3 puan veriyorsun.
- Önce büyük DPS artışı için ’ın iki puanını al.
- Sonra ilk Level’larda tek ek Mana yenileme kaynağın olan ’e geç.
- 3/3 olana kadar Discipline tree’de ilerle. Build’de bu yol ’e 5 ve ’a 3 puan üzerinden geçiyor.
- Sonra ’a üç puan. Mob’ları sık sık üzerine çekmiyorsan bu puanları başka yere kaydırabilirsin.
Meditation (26 puan, bütün Legacy talent’lerle)

Discipline
Rank 0/5
Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Wand SpecializationRank 2/2
Increases your damage with Wands by 25%.
Twin DisciplinesRank 5/5
Increases the damage and healing of your instant cast spells by 5%.
Silent ResolveRank 0/3
Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Holy PrecisionRank 0/3
Improves your chance to hit with Holy spells by 6%.
Improved Power Word: ShieldRank 3/3
Increases the damage absorbed by your Power Word: Shield by 20%.
MartyrdomRank 0/2
Gives you a 50% chance to gain Focused Casting for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental AgilityRank 0/3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Inner FocusRank 0/1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
MeditationRank 3/3
Allows 50% of your Mana regeneration to continue while casting.
Improved Inner FireRank 0/3
Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Mental StrengthRank 0/5
Increases your total Intellect by 3%.
Soul WardingRank 0/1
Reduces the cooldown on your Power Word: Shield spell by 4 seconds and reduces its mana cost by 15%.
Improved Mana BurnRank 0/2
Reduces the casting time of your Mana Burn spell by 0.5 second.
PenanceRank 0/1
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 seconds for 2 seconds.
Renewed HopeRank 0/5
Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 second.
Divine AegisRank 0/3
Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 seconds.
Power InfusionRank 0/1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 seconds.

Holy
Rank 3/3
Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved RenewRank 0/3
Increases the amount healed by your Renew spell by 5%.
Holy SpecializationRank 0/5
Increases the critical effect chance of your Holy spells by 1%.
Spell WardingRank 0/5
Reduces all spell damage taken by 2%.
Divine FuryRank 0/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 second.
Holy NovaRank 0/1
Causes an explosion of holy light around the caster, causing 27 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 51. These effects cause no threat.
Blessed RecoveryRank 0/3
After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 seconds. Refreshing this effect carries over any remaining healing.
InspirationRank 0/3
Your non-periodic critical heals increase your target's Armor by 8% for 15 seconds.
Holy ReachRank 0/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Improved HealingRank 0/3
Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Searing LightRank 0/2
Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Binding HealRank 0/1
Heals a friendly target and the caster for 247. Low threat.
Litany of LightRank 0/2
When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Spirit of RedemptionRank 0/1
Upon death, the priest becomes the Spirit of Redemption for 15 seconds. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual GuidanceRank 0/5
Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Spiritual HealingRank 0/3
Increases the amount healed by your spells by 3%.
Prayer of MendingRank 0/1
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 seconds after each jump. This spell can only be placed on one target at a time per caster.

Shadow Magic
Rank 0/5
Improves your chance to hit with Shadow spells by 1%.
BlackoutRank 1/5
Gives your Shadow damage spells a 2% chance to stun the target for 3 seconds.
Spirit TapRank 5/5
Gives you a 100% chance to increase your Spirit by 100% for 15 seconds after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Shadow AffinityRank 0/3
Reduces the threat generated by your Shadow spells by 10%.
Improved Shadow Word: PainRank 2/2
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
Shadow ReachRank 2/2
Increases the range of your offensive Shadow spells by 20%.
Improved Mind BlastRank 0/5
Reduces the cooldown of your Mind Blast spell by 0.5 second.
Improved Psychic ScreamRank 0/2
Reduces the cooldown of your Psychic Scream spell by 2 seconds.
Mind FlayRank 0/1
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 seconds and slowing their movement speed by 50%.
Improved Mind FlayRank 0/2
Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Improved FadeRank 0/2
Decreases the cooldown of your Fade ability by 3 seconds.
Vampiric EmbraceRank 0/1
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 seconds.
Shadow WeavingRank 0/3
Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 seconds, stacking up to 5 times.
SilenceRank 0/1
Silences the target, preventing them from casting spells for 5 seconds and interrupting their spellcasts for 3 seconds.
Devouring ContagionRank 0/2
Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.
Early DemiseRank 0/2
Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
DarknessRank 0/5
Increases your Shadow damage done by 2%.
ShadowformRank 0/1
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Legacy sisteminden ek talent puanı kazandıysan 21 puanlık yolu aynen izle, ardından şunları ekle:
- ’e 2 puan.
- ’e 2 puan.
- ’a 1 puan.
Büyüler ve rotasyon
- Eksikse kendine ve at.
- Hasarı önlemek için cast et.
- Düşmanı çekmek için cast et.
- cast et.
- cast et.
- cast et. Mana’na dikkat!
- Düşmanı bitirmek için wand auto attack’ini kullan.
Mind Flay’i öğrendiğinde rotasyondan Smite’ı çıkarıp pull’u Mind Blast ile yapmayı deneyebilirsin. İki yolu da dene ve oyun tarzına hangisi uyuyorsa onu seç.
Kendini maceracı hissediyorsan ya da bir partideysen birden fazla hedefe atarak birden fazla düşmana hasar verebilirsin. Ama bu, özellikle ’i tetikleyecek son vuruşları kaçırırsan son derece Mana yoğun olabilir.
Bir düşmanı bitirirken, bir düşmanın kaçıp başka bir düşman grubuna koşması gibi bir acil durum yoksa her zaman wand’la devam etmeni öneriyoruz. Priest olarak ölmenin bir numaralı sebebi, karşındaki düşmanın canı hâlâ doluyken Mana’nın bitmesi.
Level 30 gear, stat önceliği ve consumable’lar
Forever, genel olarak caster gear’inde birçok değişiklik getiriyor. Shadow da dahil çoğu caster spec’in büyülerinin temel hasarı nerf’lendi. Bu nerf’ler, aynı büyülerin spell coefficient’leri artırılarak telafi edildi.
Yani büyülerin Classic’tekine benzer hasar vermesi için daha fazla Spell Power gerekiyor. Ama Blizzard gear’lerdeki Spell Power miktarını da Level kasmanın en başından itibaren artırdı. Genel olarak bu değişiklikler birbirini güzelce dengeliyor; Spell Power’lı yükseltmeleri bulduğun her fırsatta aldığın sürece Level kasma hızına etkisi ya çok az ya da hiç yok.
Aşağıdaki stat’ları, özellikle Spell Power’ı taşıyan gear’lerin peşine düş. Level 30’daki gear hakkında daha fazlasını öğrendikçe daha kapsamlı bir liste hazırlayacağız.
Stat’lar
Level kasarken stat önceliğin genel olarak şu temel kurala uyacak:
- Spell Power: Shadow olarak Level kasarken en yakın dostun. Spell Power’ın ne kadar yüksekse düşmanlar o kadar hızlı ölür, o kadar az Mana harcarsın ve ölme riskin o kadar azalır.
- Critical Strike Chance: Sırada kritik şansı var. Şansa bağlı olduğu için güvenilir bir stat değil, ama doğru zamanda gelen bir kritik canını kurtarabilir ya da Level kasmayı hızlandırabilir.
- Hit Chance: Bir bakıma kritiğin tersi. Yüksek kritik hayatını kolaylaştırırken düşük Hit hayatını zorlaştırabilir. Kendi Level’ındaki düşmanlarla dövüşürken çok az Hit şansına ihtiyacın var. Ama daha yüksek Level’lı düşmanların olduğu dungeon’lara daha çok giriyorsan birkaç Hit’li parça isteyebilirsin.
- Intellect: Mana havuzunu ve az da olsa kritik şansını artırıyor. Genelde peşine düştüğümüz bir stat değil, ama parçalarımızın çoğunda olacak.
- Stamina: Intellect gibi Stamina da aslında aradığımız bir stat değil, ama parçaların çoğunda olacak. Canını artırıyor; ne kadar çok Stamina’n varsa ölmen o kadar uzun sürer.
- MP5: Level’ın arttıkça ve daha fazla Mana yenileme aracına kavuştukça MP5’in değeri düşüyor, ama başlarda ek yenilenme hoş olabilir. Yine de kazancı çok küçük olduğu için onu diğer stat’ların önüne koyma.
Item level’ın yüksek olması her zaman iyidir, ama bir eşyayı salt item level’ı yüzünden seçeceğin pek olmaz. Daha iyi stat’lı eşyaların peşine düşeceksin; bu genelde daha yüksek item level’lı eşyalar demek, ama baktığın eşyada istediğin stat’ların olması yine şart. Yani yalnızca item level’ı daha yüksek diye Agility’li bir eşya giymezsin.
Bunun tamamen Level kasma deneyimine dayandığını vurgulamak gerek. Oyun çıkıp rehberler Level 60’a göre güncellendiğinde stat önceliğimiz değişecek. Endgame içeriğinde Hit başrolü alacak, ama Level sınırındayken daha yüksek Level’lı dungeon’lara girmeye çalışmıyorsan beta’da bu bir sorun değil.
Consumable’lar
Shadow Priest olarak Level kasma yolculuğunda bir sürü farklı su çeşidiyle tanışacaksın. Mana yenilenmeni artırmak için su içebilmek inanılmaz güçlü. Hele ki yediğinde 15 dakika boyunca %5 ek deneyim veren yeni Cooking yemeklerini kullanabiliyorsan.
Genel olarak yanında olmasını isteyeceğin consumable’lar:
- Su
- Mana Potion
- Yemek
- Health Potion
Potion’lar her zaman elde bulunması iyi olan acil durum eşyaları; sıkıştığında toparlanmanı sağlıyor. Mana Potion’lar işlerin kötüye gittiğini gördüğünde, Health Potion’lar ise ölmek üzereyken işe yarıyor.
